GRAPHIC NOVEL: Cleopatra in Space #1 by Mike Maihack
ABOUT THE BOOK
When a young Cleopatra (yes, THAT Cleopatra) finds a mysterious tablet that zaps her to the far, REALLY far future, she learns of an ancient prophecy that says she is destined to save the galaxy from the tyrannical rule of the evil Xaius Octavian. She enrolls in Yasiro Academy, a high-tech school with classes like algebra, biology, and alien languages (which Cleo could do without), and combat training (which is more Cleo's style). With help from her teacher Khensu, Cleo learns what it takes to be a great leader, while trying to figure out how she's going to get her homework done, make friends, and avoid detention!
REVIEW
I can practically guarantee that this graphic novel is a winner. It's perfect for elementary age students who like lots of action with fun characters. The idea of putting one of the most famous female rulers in history into the future and space is a clever one. Cleopatra reminds me of many children, fiery and impulsive but bored with school. Her skill with a slingshot transfers nicely into skill with a raygun but her problems with school carry over into her new school as well. She just doesn't see the value, except in her target practice class and her combat class. But with the help of her history professor (who happens to be a cat), her awesome sphinx space ship, and her fighting skills she may find a way to fulfill the prophecy that seems to have brought her to the future in the first place.
The bright, colorful illustrations are very appealing and expressive. While there are some intense fighting sequences, they involve robots and are not graphic at all. Readers who have enjoyed the Lunch Lady series, the Zita the Spacegirl series, and Babymouse are sure to like this fun new series.
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